geos/src/triangulate/polygon/ConstrainedDelaunayTriangul...

107 lines
3.1 KiB
C++

/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#include <geos/geom/util/PolygonExtracter.h>
#include <geos/geom/GeometryFactory.h>
#include <geos/triangulate/tri/TriList.h>
#include <geos/triangulate/tri/TriangulationBuilder.h>
#include <geos/triangulate/polygon/ConstrainedDelaunayTriangulator.h>
#include <geos/triangulate/polygon/PolygonHoleJoiner.h>
#include <geos/triangulate/polygon/PolygonEarClipper.h>
#include <geos/triangulate/polygon/TriDelaunayImprover.h>
namespace geos {
namespace triangulate {
namespace polygon {
/* public static */
std::unique_ptr<Geometry>
ConstrainedDelaunayTriangulator::triangulate(const Geometry* geom)
{
ConstrainedDelaunayTriangulator cdt(geom);
return cdt.compute();
}
/* private */
std::unique_ptr<Geometry>
ConstrainedDelaunayTriangulator::compute() const
{
util::ensureNoCurvedComponents(inputGeom);
// short circuit empty input case
if(inputGeom->isEmpty()) {
auto gf = inputGeom->getFactory();
return gf->createGeometryCollection();
}
std::vector<const Polygon*> polys;
geom::util::PolygonExtracter::getPolygons(*inputGeom, polys);
std::vector<std::unique_ptr<TriList<Tri>>> allTriLists;
for (const Polygon* poly : polys) {
std::unique_ptr<TriList<Tri>> triList(new TriList<Tri>());
// Skip empty component polygons
if (poly->isEmpty())
continue;
triangulatePolygon(poly, *triList);
allTriLists.emplace_back(triList.release());
}
return toGeometry(geomFact, allTriLists);
}
/* private static */
std::unique_ptr<Geometry>
ConstrainedDelaunayTriangulator::toGeometry(
const geom::GeometryFactory* geomFact,
const std::vector<std::unique_ptr<TriList<Tri>>>& allTriLists)
{
std::vector<std::unique_ptr<Geometry>> geoms;
for (const std::unique_ptr<TriList<Tri>>& triList: allTriLists) {
for (const auto* tri: *triList) {
std::unique_ptr<Geometry> geom = tri->toPolygon(geomFact);
geoms.emplace_back(geom.release());
}
}
return geomFact->createGeometryCollection(std::move(geoms));
}
/**
* Computes the triangulation of a single polygon
* and returns it as a list of {@link Tri}s.
*
* @param poly the input polygon
* @return list of Tris forming the triangulation
*/
void
ConstrainedDelaunayTriangulator::triangulatePolygon(const Polygon* poly, TriList<Tri>& triList)
{
auto polyShell = PolygonHoleJoiner::join(poly);
PolygonEarClipper::triangulate(*polyShell, triList);
tri::TriangulationBuilder::build(triList);
TriDelaunayImprover::improve(triList);
return;
}
} // namespace geos.triangulate.polygon
} // namespace geos.triangulate
} // namespace geos